• Adam Frank Incorporated
  • 718.554.7827
  • info@adamfrank.com
  • Industry City
  • Brooklyn, NY
  • Studio visits by appointment only.
  • Click here to join the mailing list.

Adam Frank is a public artist, technologist and lighting designer and based in Brooklyn, New York. His body of work is an ongoing investigation of light, interactivity, and our perception of nature.

Adam began his career at GCPW, a high-technology theater company in San Francisco. There he created and performed groundbreaking 3D projected environments and effects which interact with live actors on stage. He then co-created the world's first virtual pets. These interactive, autonomous virtual characters allow their users the unprecedented experience of actually touching an on-screen illusion of life.

Adam uses new techniques to add natural lighting phenomena into the modern, built environment. He has created three art products that use light in new ways. LUMEN, a shadow casting oil lamp, is currently sold at MoMA Store. REVEAL is a small projector that implies the presence of a real window by simulating sunlight entering through an imaginary window. LUCID is a new type of mirror that places a luminous 3D image inside the perceived space of a reflected image. MoMA Store has named LUCID as one of the top selling items of 2016. All of Adam's products are made in the USA.

The public art installations are both deeply site-specific and truly innovative. They create new types of meaningful public engagement through unique and inventive use of a broad array of technologies. Adam uses light to create spaces of restoration, hope, and community. He uses interactivity as a means to celebrate and elevate each and every viewer.

Adam has recently completed public artworks for the University of Pittsburgh Medical Center's new Vision and Rehabilitation Institute, a monumental LUCID installation for the Glass City Convention Center in Toledo, Ohio, and a large-scale interactive waterfall for the San Antonio River Authority's San Pedro Creek Culture Park. Adam's current projects include a permanent, interactive artwork on the facade of the Ottawa Art Gallery for the City of Ottawa and a commission for a permanent, large scale, new media installation for the City of San Diego.

In 2023 he was awarded a commission from the City of Boston to create a permanent light installation in Copley Square and a commission from the City of Sacramento for the new Del Rio Trail, a former railway corridor turned public park.

Large-scale Public Art Installations

  • WAYFINDER, Del Rio Trail, City of Sacramento, CA, 2024 (In Progress)
  • SHADOW, Copley Square Park, City of Boston, MA, 2024 (In Progress)
  • ECHO, Presidio Park, San Diego, CA, 2023 (In Progress)
  • SPECTATOR, Ottawa Art Gallery and Arts Court, Ottawa, ON, 2023 (In Progress)
  • VITAL, University of Pittsburgh Medical Center, Pittsburgh, PA, 2023
  • LUCID: GLASS CITY, Toledo Convention Center, Toledo, OH, 2022
  • STREAM, San Antonio River Authority, San Antonio, TX, 2022
  • PULSE, Texas Tech University Health Sciences Center, Lubbock, TX, 2019
  • ARBOR TSU, Texas State University Health Professions Building, San Marcos, TX 2017
  • LUCID: 300 Ashland, Two Trees Management at BAM, NYC, 2016
  • PERFORMER London, Merge Festival/Tate Modern, London, 2015
  • LUCID: MX, Grupo Hagan, Mexico City, 2014-2015
  • ARBOR, Eskenazi Health, Indianapolis IN, 2014
  • CURRENT, The City of Seattle, WA, 2012
  • SUNLIGHT, Denver Office of Cultural Affairs, Denver, CO, 2009 – 2012
  • PERFORMER, Times Square Alliance, Times Square, NYC, 2011
  • REVEAL, Potomac Yards Renaissance Hotel, Arlington, VA, 2010
  • THE NEW NETWORK, Juniper Networks, New York Stock Exchange, 2009

Exhibitions

  • 25th Public Art Anniversary Exhibition, Denver CO 2013
  • Shadow & Light, Kulturmöllan in Lövestad, Sweden 2010
  • SWAROVSKI Crystal Vision, London 2009
  • WIRED, NYC 2008
  • RISD Biennial, NYC 2008
  • Digifest, Ontario Science Center, Toronto CAN 2004
  • EYEBEAM NYC 2004
  • Beta Launch 2003-04
  • Meta-Forms, New York Foundation for the Arts, New York 2002
  • LMCC World Views Program, World Trade Center, NYC 2000
  • Ars Electronica, Mediatheque, Austria 2000
  • Siggraph Art Gallery, USA 2000
  • BANFF Centre for the Arts, Canada 1999
  • The American Museum of the Moving Image, NYC 1999

Awards/Grants

  • Futureworks NYC Growth Initiative, NYCEDC 2016
  • NYC-Paris Global Business Exchange, The City of New York, Atelier De Paris 2016
  • The Americans for the Arts 2014 Public Art Network Year in Review
  • Seattle City Light Conservation & Sustainability Artist-in-Residence 2012
  • EYEBEAM Artist-in-Residence 2004
  • NYSCA Individual Artist Grant 2004
  • Yaddo Fellow 2004
  • USA Representative, Athens Olympic Games Exhibition 2004
  • New York Foundation for the Arts, Computer Arts Fellow 2001
  • 2000 Invision Award for Best Design in Creative & Technical Excellence
  • I.D. Magazine's Interactive Media Design Review Award 1998
  • 1998 Invision Award, Children/Young adult category
  • International Digital Media Award for Best Animation in 1997
  • Oppenheim Toy Portfolio Gold Seal Award in 1996
  • Japanese Ministry of International Trade Award for Contribution to Visual Culture 1994

Books

  • Art in Shadows, William Sharpe Ph.D 2017
  • Lições das Sombras, Professora Susana Oliveira 2014
  • 1000 Interior Design Details For The Home, Ian Rudge 2009
  • MARK Another Architecture 2006
  • Site Matters, LMCC WTC Artists Residency 1997-2001
  • Information Arts: Intersections of Art, Science, and Technology, Stephen Wilson 2002
  • Hamlet On the Holodeck, the Future of Narrative in Cyberspace, Janet Murray 1994
  • Bots: Origin of a New Species, Andrew Leonard 1994

Presentations

  • Pratt Institute of Art, 2008, 2010, 2016
  • NYU's Center for Advanced Technology 2004, 2017
  • The MediaLab MIT 2000, 2008, 2014
  • Siggraph 2000
  • The 1997 American Association for Artificial Intelligence at MIT
  • The Computer Games Developers Conference in 1997
  • The Lifelike Computer Characters Conference in 1996

Education

  • Rhode Island School of Design / Brown University